Ferramentas de Dev

Codama

A code generation toolchain that takes a Solana program's IDL and generates fully-typed client SDKs in multiple languages. Codama processes IDLs produced by Shank or Anchor and emits TypeScript clients. It is the successor of the Kinobi project and is commonly used in the Pinocchio + Shank + Codama workflow for native Solana program development.

IDcodamaAliasCodama SDK Generator

Leitura rápida

Comece pela explicação mais curta e útil antes de aprofundar.

A code generation toolchain that takes a Solana program's IDL and generates fully-typed client SDKs in multiple languages. Codama processes IDLs produced by Shank or Anchor and emits TypeScript clients. It is the successor of the Kinobi project and is commonly used in the Pinocchio + Shank + Codama workflow for native Solana program development.

Modelo mental

Use primeiro a analogia curta para raciocinar melhor sobre o termo quando ele aparecer em código, docs ou prompts.

Pense nisso como uma ferramenta ou abstração que reduz atrito no workflow de desenvolvimento em Solana.

Contexto técnico

Coloque o termo dentro da camada de Solana em que ele vive para raciocinar melhor sobre ele.

Anchor, validators locais, explorers, SDKs e fluxos de teste.

Por que builders ligam para isso

Transforme o termo de vocabulário em algo operacional para produto e engenharia.

Este termo destrava conceitos adjacentes rapidamente, então funciona melhor quando você o trata como um ponto de conexão, não como definição isolada.

Handoff para IA

Handoff para IA

Use este bloco compacto quando quiser dar contexto aterrado para um agente ou assistente sem despejar a página inteira.

Codama (codama)
Categoria: Ferramentas de Dev
Definição: A code generation toolchain that takes a Solana program's IDL and generates fully-typed client SDKs in multiple languages. Codama processes IDLs produced by Shank or Anchor and emits TypeScript clients. It is the successor of the Kinobi project and is commonly used in the Pinocchio + Shank + Codama workflow for native Solana program development.
Aliases: Codama SDK Generator
Relacionados: Kinobi, Shank, IDL (Linguagem de Definição de Interface), Pinocchio
Glossary Copilot

Faça perguntas de Solana com contexto aterrado sem sair do glossário.

Use contexto do glossário, relações entre termos, modelos mentais e builder paths para receber respostas estruturadas em vez de output genérico.

Explicar este código

Opcional: cole código Anchor, Solana ou Rust para o Copilot mapear primitivas de volta para termos do glossário.

Faça uma pergunta aterrada no glossário

Faça uma pergunta aterrada no glossário

O Copilot vai responder usando o termo atual, conceitos relacionados, modelos mentais e o grafo ao redor do glossário.

Grafo conceitual

Veja o termo como parte de uma rede, não como uma definição sem saída.

Esses ramos mostram quais conceitos esse termo toca diretamente e o que existe uma camada além deles.

Ramo

Kinobi

A superset of the Solana IDL specification that enables automatic generation of program clients with full serialization and deserialization of instructions, accounts, and types. Kinobi reduces runtime errors from misaligned client-program logic by generating strongly-typed SDKs. The underlying libraries have been reorganized under the Codama project.

Ramo

Shank

A Rust macro-based tool for generating IDL files from native Solana programs that do not use Anchor. Shank provides attribute macros like #[derive(ShankAccount)] and #[derive(ShankInstruction)] that annotate program code to produce IDL output compatible with Codama/Kinobi for client generation. A key component of the Pinocchio + Shank + Codama workflow.

Ramo

IDL (Linguagem de Definição de Interface)

Interface Definition Language—a JSON specification that describes a program's instructions, accounts, types, and error codes. Anchor auto-generates the IDL from the program source code. Client libraries (TypeScript, Python) use the IDL to serialize/deserialize instruction data and accounts, enabling type-safe interaction without manual encoding.

Ramo

Pinocchio

A zero-dependency Rust framework for writing Solana programs that prioritizes performance and precise control over convenience. Pinocchio uses zero-copy patterns for accessing program inputs and has no standard library dependency, significantly reducing compute unit usage compared to solana-program or Anchor. It does not generate IDLs automatically, requiring tools like Shank or Codama for client generation.

Próximos conceitos para explorar

Continue a cadeia de aprendizado em vez de parar em uma única definição.

Estes são os próximos conceitos que valem abrir se você quiser que este termo faça mais sentido dentro de um workflow real de Solana.

Ferramentas de Dev

Kinobi

A superset of the Solana IDL specification that enables automatic generation of program clients with full serialization and deserialization of instructions, accounts, and types. Kinobi reduces runtime errors from misaligned client-program logic by generating strongly-typed SDKs. The underlying libraries have been reorganized under the Codama project.

Ferramentas de Dev

Shank

A Rust macro-based tool for generating IDL files from native Solana programs that do not use Anchor. Shank provides attribute macros like #[derive(ShankAccount)] and #[derive(ShankInstruction)] that annotate program code to produce IDL output compatible with Codama/Kinobi for client generation. A key component of the Pinocchio + Shank + Codama workflow.

Modelo de Programação

IDL (Linguagem de Definição de Interface)

Interface Definition Language—a JSON specification that describes a program's instructions, accounts, types, and error codes. Anchor auto-generates the IDL from the program source code. Client libraries (TypeScript, Python) use the IDL to serialize/deserialize instruction data and accounts, enabling type-safe interaction without manual encoding.

Ferramentas de Dev

Pinocchio

A zero-dependency Rust framework for writing Solana programs that prioritizes performance and precise control over convenience. Pinocchio uses zero-copy patterns for accessing program inputs and has no standard library dependency, significantly reducing compute unit usage compared to solana-program or Anchor. It does not generate IDLs automatically, requiring tools like Shank or Codama for client generation.

Comumente confundido com

Termos próximos em vocabulário, sigla ou vizinhança conceitual.

Essas entradas são fáceis de misturar quando você lê rápido, faz prompting em um LLM ou está entrando em uma nova camada de Solana.

Ferramentas de Devsolana-rust-sdk

Solana Rust SDK (solana-sdk)

The Rust crate (solana-sdk) providing types and utilities for building Solana clients and programs. For on-chain programs, use `solana-program` (no-std compatible subset). For off-chain clients, use `solana-sdk` (full features including keypair generation, transaction signing). The SDK includes types like Pubkey, Instruction, Transaction, and Account.

Aliassolana-sdkAliassolana-program
Ferramentas de Devunity-sdk

Solana Unity SDK

A C# SDK integrating the Unity game engine with Solana, enabling game developers to interact with on-chain programs, manage wallets, and sign transactions from within Unity. Supports WebGL, mobile, and desktop builds. Features include: wallet adapter, transaction building, account deserialization, and NFT display.

Termos relacionados

Siga os conceitos que realmente dão contexto a este termo.

Entradas de glossário só ficam úteis quando estão conectadas. Esses links são o caminho mais curto para ideias adjacentes.

Ferramentas de Devkinobi

Kinobi

A superset of the Solana IDL specification that enables automatic generation of program clients with full serialization and deserialization of instructions, accounts, and types. Kinobi reduces runtime errors from misaligned client-program logic by generating strongly-typed SDKs. The underlying libraries have been reorganized under the Codama project.

Ferramentas de Devshank

Shank

A Rust macro-based tool for generating IDL files from native Solana programs that do not use Anchor. Shank provides attribute macros like #[derive(ShankAccount)] and #[derive(ShankInstruction)] that annotate program code to produce IDL output compatible with Codama/Kinobi for client generation. A key component of the Pinocchio + Shank + Codama workflow.

Modelo de Programaçãoidl

IDL (Linguagem de Definição de Interface)

Interface Definition Language—a JSON specification that describes a program's instructions, accounts, types, and error codes. Anchor auto-generates the IDL from the program source code. Client libraries (TypeScript, Python) use the IDL to serialize/deserialize instruction data and accounts, enabling type-safe interaction without manual encoding.

Ferramentas de Devpinocchio

Pinocchio

A zero-dependency Rust framework for writing Solana programs that prioritizes performance and precise control over convenience. Pinocchio uses zero-copy patterns for accessing program inputs and has no standard library dependency, significantly reducing compute unit usage compared to solana-program or Anchor. It does not generate IDLs automatically, requiring tools like Shank or Codama for client generation.

Mais na categoria

Permaneça na mesma camada e continue construindo contexto.

Essas entradas vivem ao lado do termo atual e ajudam a página a parecer parte de um grafo maior, não um beco sem saída.

Ferramentas de Dev

Framework Anchor

The most popular framework for building Solana programs in Rust. Anchor provides macros (#[program], #[account], #[derive(Accounts)]) that auto-generate boilerplate for account validation, serialization, discriminators, and error handling. It includes a CLI (anchor init/build/test/deploy), IDL generation, and TypeScript client generation. Reduces program code by ~80% compared to native development.

Ferramentas de Dev

#[account] Macro (Anchor)

The Anchor macro applied to structs to define on-chain account data layouts. `#[account]` auto-derives Borsh serialization, adds an 8-byte discriminator prefix (SHA-256 of 'account:<Name>'), and implements space calculation. Optional attributes: `#[account(zero_copy)]` for zero-copy deserialization of large accounts.

Ferramentas de Dev

#[derive(Accounts)] (Anchor)

The Anchor macro that defines the accounts struct for an instruction. Each field specifies an account with validation constraints. Account types include: `Account<'info, T>` (deserialized), `Signer<'info>` (must sign), `Program<'info, T>` (program reference), `SystemAccount<'info>`, and `UncheckedAccount<'info>` (no validation, use carefully).

Ferramentas de Dev

Anchor Constraints

Declarative validation rules on Anchor account fields. Key constraints: `#[account(mut)]` (writable), `#[account(init, payer=x, space=n)]` (create), `#[account(seeds=[...], bump)]` (PDA validation), `#[account(has_one=field)]` (field equality), `#[account(constraint = expr)]` (custom boolean), `#[account(close=target)]` (close and reclaim rent).